Metadata
- Author: David Kushner
- Full Title:: Masters of Doom
- Category:: 📚Books
- Finished date:: 2023-02-02
Highlights
At school, Romero turned in a homemade comic book called Weird for an art class assignment. In one section he described and illustrated “10 Different Ways to Torture Someone,” including “Poke a needle all over the victim’s body and in a few days … watch him turn into a giant scab” (Location 178)
- Note: Qué puedes esperar del zagalico que creó Doom…
After eight months of rejections, (Location 257)
Carmack was later told the contents of his evaluation: “Boy behaves like a walking brain with legs … no empathy for other human beings.” (Location 413)
He was a human exclamation point. (Location 926)
Carmack had been sleeping on the floor for months too, though by choice. He simply didn’t feel he needed a mattress. (Location 1524)
Id was braced to do for games what those artists had done for music: overthrow the status quo. Games until this point had been ruled by their own equivalent of pop, in the form of Mario and Pac-Man. (Location 1600)
All they needed was a title. Carmack had the idea. It was taken from The Color of Money, (Location 2101)
“In here?” Cruise replies, flipping open the case. “Doom.” (Location 2106)
Though Romero was somewhat supportive at first, Carmack had other ideas. “Story in a game,” he said, “is like a story in a porn movie; it’s expected to be there, but it’s not that important.” (Location 2185)
The weapons were falling into place: the shotgun, the pistol, the chain saw, a rocket launcher, and the affectionately named BFG, Big Fucking Gun. (Location 2465)
This was a match to the death. He stopped cold. “This,” he said, “is deathmatch.” (Location 2555)
In fact, the company was now relying on other level designers—Sandy Petersen and a new employee, American McGee—to get the majority of the levels done. (Location 2986)
And then, to his shock, he saw it: a digital copy of his head, decapitated and bloody, writhing on a stick. “No fucking way!” he said. (Location 3056)
Romero raced his character back around and fired a shot at the Icon of Sin, then followed the trajectory of the rocket: it sailed through the beast, through a back wall, into the hidden chamber, and smack into Romero’s head—which would twitch in agony. Romero got the joke. The player thought he was winning the game by shooting the beast, but in fact he was shooting Romero. Romero was the Icon of Sin. (Location 3057)
Playing with rage is a valuable way to reduce its power. Being evil and destructive in imagination is a vital compensation for the wildness we all have to surrender on our way to being good people.” (Location 4517)
How many acts of violence had the Bible inspired? (Location 4530)
“The real issue should be how teenagers get their hands on machine guns and bombs—not about a Web site and video games.” (Location 4533)
he had achieved an almost Zen-like understanding of his craft. In the shower, he would see a few bars of light on the wall and think, Hey, that’s a diffuse specular reflection from the overhead lights reflected off the faucet. Rather than detaching him from the natural world, this viewpoint only made him appreciate it more deeply. “These are things I find enchanting and miraculous,” he said. “I don’t have to be at the Grand Canyon to appreciate the way the world works, I can see that in reflections of light in my bathroom.” (Location 5018)